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Friday, June 19, 2020
Phi Kari Union information for Colonial Battlefleets - Stars Reach
The following is information on the latest Stars Reach faction the Phi Kari Union. The information being presented is in the same format used in the Stars Reach Expansion and also uses information from the basic core rules. Also we will provide ship stats for the miniatures. Those that play test with the new primary weapon of this faction are welcome to leave feed back on play balance, suggestions, etc.
Phi-Kari Union
Special Rules: Every ship receives the battle line bonus for free.
Faction Special weapon, the Quantum Disruption Cannon. This weapon, the QDC system, fires multiple "layers" of energy that are designed to attack or disrupt energy or mass on the atomic level. The weapon is capable of tremendous damage, has a risky over charge option for "finishing" attacks that are risky but can be decisive. The tech and machinery used requires a lot of space and mass and thus is difficult to fire affectively in more than one arc. For this reason most capital ships simple carry additional weapons in broadside positions instead of allocating all the extra equipment that would be needed to allow the weapon to affectively pivot to different arcs.
This weapon can be fired in either a standard or overcharge mode. The overcharge mode does more damage but runs the risk of a "burn out". To determine if this happens when firing the QDC in overcharge mode IF the attack die, a 1D10 rolls a natural 1 or 2 than the weapon is considered to have taken a critical hit and can not be fired again until repaired. This happens regardless of if the weapon hits or misses its target. What mode it will be fired in is announced at the time it is fired and does not have to be "pre-plotted".
In addition the weapon has double (x2) the normal tonnage cost to mount in a turret or for each additional arc it is allowed to fire in. This is to represent the fact that while the weapon is capable of impressive damage it is very "bulky" relative to other weapon systems. The weapon has a base tonnage of 16 for a single firing arc. Its stats in both modes are as follows:
QDC Standard Mode: Direct Fire, Attack 1D10, Pen 1D6, S Dmg 8, H Dmg 6
Faction Tech Levels:
Antimatter Manipulation - 3
Conventional Weaponry - 3
Fighter Technology - 3
Laser Weaponry - 4
Orbital Construction - 4
Quantum Manipulation - 4
Armory:
Quantum Disruption Cannon
Gatling Laser
Heavy Laser
Mass Driver
Advanced Mass Driver System (AMDS)
HE Mass Driver
Advance Cluster Munitions
Apocalypse Cannon - Spinal Mount version
Cluster Missile
Reduced Footprint Missile (RFM)
I will also be adding ship stats (sorry for being hand written) for the miniatures that came out with the second Stars Reach kickstarter. Enjoy and happy gaming!
Phi-Kari Union
Special Rules: Every ship receives the battle line bonus for free.
Faction Special weapon, the Quantum Disruption Cannon. This weapon, the QDC system, fires multiple "layers" of energy that are designed to attack or disrupt energy or mass on the atomic level. The weapon is capable of tremendous damage, has a risky over charge option for "finishing" attacks that are risky but can be decisive. The tech and machinery used requires a lot of space and mass and thus is difficult to fire affectively in more than one arc. For this reason most capital ships simple carry additional weapons in broadside positions instead of allocating all the extra equipment that would be needed to allow the weapon to affectively pivot to different arcs.
This weapon can be fired in either a standard or overcharge mode. The overcharge mode does more damage but runs the risk of a "burn out". To determine if this happens when firing the QDC in overcharge mode IF the attack die, a 1D10 rolls a natural 1 or 2 than the weapon is considered to have taken a critical hit and can not be fired again until repaired. This happens regardless of if the weapon hits or misses its target. What mode it will be fired in is announced at the time it is fired and does not have to be "pre-plotted".
In addition the weapon has double (x2) the normal tonnage cost to mount in a turret or for each additional arc it is allowed to fire in. This is to represent the fact that while the weapon is capable of impressive damage it is very "bulky" relative to other weapon systems. The weapon has a base tonnage of 16 for a single firing arc. Its stats in both modes are as follows:
QDC Standard Mode: Direct Fire, Attack 1D10, Pen 1D6, S Dmg 8, H Dmg 6
QDC Standard Over Charge Mode: Direct Fire, Attack 1D10, Pen 1D10, S Dmg 12, H Dmg 10
Faction Tech Levels:
Antimatter Manipulation - 3
Conventional Weaponry - 3
Fighter Technology - 3
Laser Weaponry - 4
Orbital Construction - 4
Quantum Manipulation - 4
Armory:
Quantum Disruption Cannon
Gatling Laser
Heavy Laser
Mass Driver
Advanced Mass Driver System (AMDS)
HE Mass Driver
Advance Cluster Munitions
Apocalypse Cannon - Spinal Mount version
Cluster Missile
Reduced Footprint Missile (RFM)
I will also be adding ship stats (sorry for being hand written) for the miniatures that came out with the second Stars Reach kickstarter. Enjoy and happy gaming!
Friday, June 5, 2020
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